Usage Example:

Spawn:
    STZ $00
    STZ $01

    LDA !SpriteXLow,x
    STA $02
    LDA !SpriteXHigh,x
    STA $03

    LDA !SpriteXLow,x
    STA $04
    LDA !SpriteXHigh,x
    STA $05

    LDA #!DKCContactEffectNumber+!ClusterOffset
    %SpawnClusterGeneric()
    BCC .success
RTS
.success
    LDA #$00
    STA !ClusterMiscTable1,y
RTS

Notes:
!Number is the slot used in pixi